Knowledge of adolescents about health services: Implications of an educational game for health education

Authors

  • Letiane de Souza Machado Universidade de Santa Cruz do Sul (Unisc) – Santa Cruz do Sul (RS), Brasil. https://orcid.org/0000-0002-2054-3278
  • Isabella Royer Perini Universidade de Santa Cruz do Sul (Unisc) – Santa Cruz do Sul (RS), Brasil.
  • Jodéli Fabiana Dreissig Universidade de Santa Cruz do Sul (Unisc) – Santa Cruz do Sul (RS), Brasil. https://orcid.org/0000-0002-6559-0860
  • Richard Ecke dos Santos Universidade de Santa Cruz do Sul (Unisc) – Santa Cruz do Sul (RS), Brasil. https://orcid.org/0009-0003-5537-9302
  • André Weber de Vargas Universidade de Santa Cruz do Sul (Unisc) – Santa Cruz do Sul (RS), Brasil. https://orcid.org/0000-0002-9616-0556
  • Suzane Beatriz Frantz Krug Universidade de Santa Cruz do Sul (Unisc) – Santa Cruz do Sul (RS), Brasil. https://orcid.org/0000-0002-2820-019X
  • Edna Linhares Garcia Universidade de Santa Cruz do Sul (Unisc) – Santa Cruz do Sul (RS), Brasil. https://orcid.org/0000-0002-9542-6340

Keywords:

Health education, Adolescent, Public health

Abstract

This study aimed to analyze schoolchildren’s knowledge of health and social assistance services and the effects of a health education game on knowledge multiplication. This was a cross-sectional study with a quantitative approach and included students in the final years of 20 public schools. To assess knowledge and access to services, a questionnaire was administered before and after playing ‘Caminhos do SUS’. Among the 262 responses, the hospital was the most known (96.56%) and the most frequented (88.17%), followed by the Emergency Care Unit, known by 90.46% and frequented by 62.21%. In contrast, the Specialized Reference Center for Social Assistance was the least known (10.69%), followed by the Child and Adolescent Psychosocial Care Center (12.60%). After the game, students reported learning about these two services, with post-game knowledge increasing to 46.18% and 45.80%, respectively. Only half knew about the Basic Health Unit, and 37.02% had already visited it. Most adolescents were more familiar with tertiary care services, while basic, psychosocial, and social assistance services were less recognized and attended. In summary, ‘Caminhos do SUS’ was effective in promoting knowledge about the Unified Health System and the Unified Social Assistance System, serving as a device for developing autonomy and multiplying health knowledge.

Author Biography

Letiane de Souza Machado, Universidade de Santa Cruz do Sul (Unisc) – Santa Cruz do Sul (RS), Brasil.

 

 

Published

2026-03-04

How to Cite

1.
de Souza Machado L, Perini IR, Dreissig JF, Ecke dos Santos R, Weber de Vargas A, Frantz Krug SB, et al. Knowledge of adolescents about health services: Implications of an educational game for health education. Saúde Debate [Internet]. 2026 Mar. 4 [cited 2026 Apr. 30];50(especial 1). Available from: https://revista.saudeemdebate.org.br/sed/article/view/10244

Data statement

  • The research data is contained in the manuscript